I like this game a lot. It's simple, but seems to still retain a lot of depth. The mechanic of being in the dark alerting all enemies to your position is very interesting, and I love the good level design of putting the collectable in the first instance of the dark. It incentivises the player to enter that area, subsequently teaching them the mechanic without saying much. The wall jump is interesting and was very fun to try and master. Love it, good work. Could use a life system so each mistake isn't an immediate game over.