I can see the concept, flashlight to see around you and you have to navigate to find objects in top-down environment. It's a great concept and you can do a lot with it, the enemies I found were fun too and I think compliment that "you have to look behind you to know if something is coming" deal. But right now I think you should add some effect to differentiate the "darkness" around you and "light" from your flashlight, it gets a bit confusing otherwise hehe. Usually I'm all for not painting everything dark but I'd love to see some dark ambience in your game! ^^
Regardless of my blabbering, it's a concept that works great for a horror exploration game, the pixel graphics can also be charming and the mechanic of having to load your flashlight in a certain place is a great way to bring out a challenge to player. Adding some sound effects and flesh the world with more building blocks and you have a fun game there! Good work!