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Alone In The Dark (Or Are You)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #114 | 1.849 | 2.222 |
Horror | #123 | 1.479 | 1.778 |
Story | #130 | 1.109 | 1.333 |
Aesthetics | #138 | 1.294 | 1.556 |
Enjoyment (Best Game) | #138 | 1.202 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the visibility trick is cool but i wasn't entirely sure what i was supposed to be doing lol, that could be on me tho
I was pretty confused while playing the game but I see what you wanted to do there. Good job!
A bit hard/confusing on what exactly to do and how the enemy visibility works (especially on how much they deal damage). Has interesting ideas and I did feel a bit of tension roaming around trying to see things. Good job!
I can see the concept, flashlight to see around you and you have to navigate to find objects in top-down environment. It's a great concept and you can do a lot with it, the enemies I found were fun too and I think compliment that "you have to look behind you to know if something is coming" deal. But right now I think you should add some effect to differentiate the "darkness" around you and "light" from your flashlight, it gets a bit confusing otherwise hehe. Usually I'm all for not painting everything dark but I'd love to see some dark ambience in your game! ^^
Regardless of my blabbering, it's a concept that works great for a horror exploration game, the pixel graphics can also be charming and the mechanic of having to load your flashlight in a certain place is a great way to bring out a challenge to player. Adding some sound effects and flesh the world with more building blocks and you have a fun game there! Good work!
Thank you for advise
Not bad! The concept is neat, although it has some issues in practice.
I don't know the exact code behind stuff being visible or not, but sometimes you need to basically be like, exact on a ghost to see it. Considering they're pretty heavily damaging, that's rough.
Maybe some sort of feedback to the light would be nice as well; as is, stuff just pops out, but maybe having like, a cone of light in front of the character to help sell the whole "this is what the flash light sees", thing? And maybe combine that with making the area around that darker, I dunno.
I'm kind of armchair-deving at this point, so apologies. As a concept, I enjoyed this one! Would love to see it be built on, a bit more. Thank you for submitting it!
the code is just seeing if it hit a collider and changing the sprite renderer
Good