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(+1)

great job and great concept. I didn't have the game at full screen and had it running for about 3 mins straight. When I scrolled down I noticed i hadn't done any damage to the machine. I think maybe making it wave based so there is a feeling of progression would help scale the game. E.g. you get through 5 monster and you pass wave one. Then scale it for each additional wave and decrease the time between enemy spawns.