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A jam submission

Doctor Chroma's Monster LabView game page

Godot Wild Jam 56 - Monster
Submitted by deejai — 9 hours, 10 minutes before the deadline
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Doctor Chroma's Monster Lab's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#93.4823.636
Originality#113.8304.000
Theme#124.0914.273
Overall#203.1833.325
Accessibility#272.5242.636
Controls#272.7852.909
Audio#282.7852.909
Graphics#372.7852.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0 stable

Wildcards Used
Custom character

Game Description
Combine colored goo in droppers to create monsters

How does your game tie into the theme?
You're a mad scientists who makes monsters

Source(s)
https://github.com/deejai/GodotWildJam56

Discord Username(s)
Dotadave

Participation Level (GWJ Only)
4

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

Red-blue-green is the winners combo. Really fun and cute little game, reminds me of something I'd have played as a kid.

(+1)

Really interesting idea - it feels very fun. I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)

Submitted(+1)

That was a fun one! It felt like the jumping hurt more than it helped, but maybe that's just me. I would have liked to see a "refill gauge" for the spawn button because I spent more time staring at it waiting for it to refresh than watching the action. Some keyboard shortcuts would have been a really nice addition too!

Great work overall! I had fun. Team red/blue/red for life.

Submitted(+1)

great job and great concept. I didn't have the game at full screen and had it running for about 3 mins straight. When I scrolled down I noticed i hadn't done any damage to the machine. I think maybe making it wave based so there is a feeling of progression would help scale the game. E.g. you get through 5 monster and you pass wave one. Then scale it for each additional wave and decrease the time between enemy spawns.

Submitted(+1)

Cool idea. Nice that there are different abilities the colors have. The game becomes impossible to win when the machine's monster's get too close, cause your monsters stack on the machine's monsters instead. Looks like the best choice is to always go for blue/green/green or blue/green/red tho.

Submitted(+1)

What a fun concept. I liked the rock paper scissors of the head/body/legs decision, but felt like I kept running up against the clock trying to decide the best counters. Really great test of the concept!

Submitted(+1)

Cool concept! I think it would be great if spawning was more turn-based bc I realized real fast that it mostly came down to which side was spawning faster haha.

Good job on this game!

Developer

Thanks for checking it out. Yeah, the idea could be fleshed out to be much more engaging

Submitted(+1)

Great game! The bull head is OP

Developer

The bull horns probably do way too much damage lol. Thanks for playing