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(+1)

That was cute.

I definitely lacked the ability to regulate "breathing" in flight or movement.

Game control also needs to be improved. I played with one hand (wsad) and it was not convenient for me to skip text on (с) and change the "breath" through (x) and (z). Space, Shift and Control would be better for me :)

There are some bugs. For example, you can stand on the very edge of a platform with spikes and it won't kill you.

Overall, I got a full game experience, with a cute character visual style and even some challenge. Good luck.

I definitely agree about the controls needing improvement. I intended to add a rebinding menu but ran out of time.

I wanted the player to have to stand still while breathing because then it adds a level of challenge to when you're able to breathe. I think if the player could control their breath mid air then the game would become far too easy.

As for the spikes, I intentionally made the hitbox on them quite generous because I think it's better for the player to think "that probably should have killed me 👀" than "that shouldn't have killed me 😡".

Thanks for leaving such a thoughtful review. I appreciate it