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DREBOT game studio

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A member registered Apr 04, 2017 · View creator page →

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Thank you very much for your feedback!

In fact, you only need 2 locations. A library where you find information about the ritual and what it needs, and a mists area where you find the dagger. After receiving the dagger, you can sail to the temple, which is located behind the lighthouse. The temple is the final location and is revealed to you if you have a dagger.

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Yes, on the main page of the game there is a link to the video on YouTube. In the first minute, a demonstration of the battle in the fishermen 's quarter.



This is indeed a very interesting situation. I would like to understand why the game is breaking. Could you send me the log file (Player.log) located at: C:\Users\ArtemDrebot\AppData\LocalLow\DrebotGS\MistsOfRavtown
where ArtemDrebot - is your user name. If you do this, it will help me a lot in finding out the reasons for the breakdown of the game. Thank you very much for your feedback and help in fixing the bug.

The game is very small but I liked the concept that a drowning person needs air, not only a diver.

A good start. Good luck.

I also spent a lot of time looking for all the fish, not knowing where to go.

I liked the atmosphere in the game. Voice acting and sounds cool complement the game.

Impressions are pleasant. I liked the game.

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Thanks! 
Can you tell what exactly is the problem? Does the game freeze during combat or is there some kind of error? Where did the combat take place, in the "Fishermen's quarter" in the "library" or on one of the sea tiles? I'm trying to understand what happened.

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Nice graphics. An interesting idea. Liked the voice acting. I played with bots, so it wasn't difficult. But it can probably be a good game for a group of friends.

The resolution of my laptop is 1920 by 1080, so the game was cut off at the edges. As a result, I did not see the whole map in its entirety.

It's a little annoying that AI is stupid. Sometimes you have to look for the enemy all over the map so that the wave ends.

Overall a good game, but needs some work.

I liked the dialogues and the fact that they were voiced. It was nice. This will add charm to the game.

It was a little unclear how combat works. Also, I can't die in combat.

I like that you tried to implement "Into the Breach" style combat. Nice graphics.

I see. Under the opponent's health, his planned type of attack is written in the next turn. It's our fault that we didn't polish the fight and make it clearer. Thanks again for your feedback.

Thank you very much for the feedback.
Yes you are right. Many points are not obvious, especially the need for sleep. The game does not have a full tutorial, so players may have difficulty understanding how to play and what to do.

Could you tell us more about the combat system? What exactly is wrong with it? We tried to make cards that can provide additional opportunities depending on how developed this or that skill is. I'm afraid it's not clear. For example, if you get a "book of protective charm" and you have a height parameter of strength, will appear the option to hit the opponent with the book.

Nice 2d art.

I was a little embarrassed that 2d characters are in a 3d world, but in general it's even interesting :)

Sometimes I had to press the E key several times to move to the next block of text.

I would like more gameplay, but game is ok. Good luck.

As a very early build it looks good.

You can move characters. Attack each other. Pathfinding works correctly even if you have changed the landscape.

There is a bug in the game, if you try to move the character to the place where he stands, he will run to the edge of the map.

It will take a very long time to complete the development of the game. I hope you manage. Good luck.

Thanks, it really means a lot to us!

For other people. Do not switch the game to full screen mode!


Problems:

1. The text on the computer screen is not readable if the game was to full screen. I only hear the sound, but I don't see a single word. 

2. Not convenient control in the game. Sometimes I struggled just to turn around or walk along a wall.

Sorry guys, but I didn't get a fan of the game. But I hope others enjoy the game. Good luck.

That was cute.

I definitely lacked the ability to regulate "breathing" in flight or movement.

Game control also needs to be improved. I played with one hand (wsad) and it was not convenient for me to skip text on (с) and change the "breath" through (x) and (z). Space, Shift and Control would be better for me :)

There are some bugs. For example, you can stand on the very edge of a platform with spikes and it won't kill you.

Overall, I got a full game experience, with a cute character visual style and even some challenge. Good luck.

My interpretation of the theme is an encounter with horror and the ability to resist it. I try to convey this through mini game, exploration, narrative, and the thoughts of the character. This is how I interpret the phrase "Take a deep breath."

Thank you for your feedback :) It's much appreciated.

Спасибо) Мы стараемся быть настоящей игрой :) В нашей группе вк вы сможете оперативно узнать о выходе более готовой версии https://vk.com/drebotgamestudio :)

Хорошо, что игра вызывает воспоминания о хитах, будем стараться чтобы к ним приблизиться)
Композитор шлёт вам лучи добра и счастья :)

Спасибо за отзыв, мы рады что вам понравилось окружение и музыка, передам хвалебные отзывы композитору, ему будет приятно :)
Да это оптимизация, мы стараемся бороться с этим)
При тестировании видеокарта 1060 выдаёт приемлемые результаты. Игра на более слабых видеокартах может вызывать проблемы. 

I'm really sorry friend. I understand that the game should be in English. Unfortunately, I do not have enough knowledge to translate the game. In the future we will eliminate this oversight.
I will add to the description information that the game is only in Russian.