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It did break my heart to not be able to apply the sounds and sound tracks I was able to create due to my lack of knowing how to do that in unity. The programmer was left doing a lot of things, and I have never design anything before nor thought to until this game jam. I do realize the sound basically not even being there for the most part, killed the game. 

I never worked with this programmer before on any project. It was very hard for me to understand him and for him to understand me due to the lack of game development and game design terminology. I have never touched Unity until this project, but it was a great first time learning to work together along with our day jobs and busy home lives.

We didn't even fully test the game before submitting it because of a miscommunication about the level design, sound design, and main point of the game that makes it scary. I do regret the sound so much because I tried making a song track just for this game for fun for the first time. A lot of first times for me in this project. I know now to keep it more simple and to the point to be able to actually have a full complete working mini game/demo. I am sure if we had more time on all our games we made for this game jam, they would have a lot more in every game.

I hope when we release the full game, all my art I have been making for it, will be worth looking at, and hopefully I will learn how to make it so the cat will be able to do more things in general, plus make it fit in all the places cats go into.

(+1)

it's tough when time runs out and all assets made were not added yet! I think a week is a bit short. Maybe join a month long jam next time but keep a small scope! 

Hope you continue game deving!

It was like a crash course for me into unity and game development. I very much enjoyed it. I will have to look into the month long ones and take your suggestion. I feel bad for my programmer having to teach things on the fly. He would of done something of his own faster if I didn't par take in the game jam. Still, great crash course of, get something down to submit