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A jam submission

Kitty Home Alone: A Drama of FateView game page

Remember those left behind and those eyes watching everything at home. (potentially disturbing content)
Submitted by wolfswelpestudio, DreamOrchidWolf โ€” 5 minutes, 37 seconds before the deadline
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Kitty Home Alone: A Drama of Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Story#602.2802.600
Aesthetics#942.4562.800
Enjoyment (Best Game)#1191.8422.100
Sound Design#1390.9651.100
Horror#1411.0521.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I just wanted to say I love cats and I loved the style of this game! I'm hoping you get a chance to improve it!

Submitted

Really liked the game! Mainly because of the cats but the overall visual style was good too. It's a pity that you couldn't be able to implement enough sounds but it's a game jam after all. Nothing should be ideal.

Submitted(+2)

Promising story, told through a cat's eyes. Not much to do though, and the complete lack of sound is a little sad. Just a few really bad sounds makes such a huge difference is one of my game jam experiences :)

Keep it up and hope you enjoy making a complete game of it!

Developer

It did break my heart to not be able to apply the sounds and sound tracks I was able to create due to my lack of knowing how to do that in unity. The programmer was left doing a lot of things, and I have never design anything before nor thought to until this game jam. I do realize the sound basically not even being there for the most part, killed the game. 

I never worked with this programmer before on any project. It was very hard for me to understand him and for him to understand me due to the lack of game development and game design terminology. I have never touched Unity until this project, but it was a great first time learning to work together along with our day jobs and busy home lives.

We didn't even fully test the game before submitting it because of a miscommunication about the level design, sound design, and main point of the game that makes it scary. I do regret the sound so much because I tried making a song track just for this game for fun for the first time. A lot of first times for me in this project. I know now to keep it more simple and to the point to be able to actually have a full complete working mini game/demo. I am sure if we had more time on all our games we made for this game jam, they would have a lot more in every game.

I hope when we release the full game, all my art I have been making for it, will be worth looking at, and hopefully I will learn how to make it so the cat will be able to do more things in general, plus make it fit in all the places cats go into.

Submitted(+1)

it's tough when time runs out and all assets made were not added yet! I think a week is a bit short. Maybe join a month long jam next time but keep a small scope! 

Hope you continue game deving!

Developer

It was like a crash course for me into unity and game development. I very much enjoyed it. I will have to look into the month long ones and take your suggestion. I feel bad for my programmer having to teach things on the fly. He would of done something of his own faster if I didn't par take in the game jam. Still, great crash course of, get something down to submit

Submitted(+2)

I think this works nice as a tech-demo, it kinda gives the idea for what you are going for and how. Overall I did have fun jumping around, but I was sad to see you couldn't crawl inside the cat-house or whatever else tiny places a cat will definitely attempt to go. Walking on the wine bottle holder was accurate tho lol. I wish there was a proper indicator that you could open the doors too. The cat is still very cute. 

Anyways, I think if you hone the movement and camera movement, give some sound effects and alike this could develop into a nice demo of a interesting game and even further ^^ Good work so far, it's always hard to predict how much work a game needs. 

Developer(+1)

The placeholder art that we had, I was not sure how to make it so the cat could get in all the spots including under the tables and couch plus between with weird cubbies of the table under the tv. I feel with the doors and windows, not sure how a cat would go about that, I feel a proper indicator like you said, I got the best idea for that now for the future releases. I promise I will figure out how to get the cat in the cat house one of these builds.

Submitted(+1)

It might be lot of work getting all the details working on where the cat could go, but it's one of those things that would set your game apart from others. Of course, knowing cats, they will find a way to get into any and every hole, so maybe keeping it simple and not going too overboard is good too ^^ Anyways, good luck for the future!

Submitted(+2)

That was a meowvelous game :)

Submitted(+2)

The jumps feel catish ... as if you were a real cat. That's nice.

(The cat may still need a smooth shading applied)

Developer(+2)

Thanks for your feedback!  Having the movements and actions feel 'catlike' is definitely important to us. 

The cat shader/materials definitely can use some tweaks...it's on our list but we ran out of time before the jam ended (still missing some major mechanics and planned features).  Many of the objects and textures in the demo are placeholders as well, the final game will have a more cohesive visual style.

Developer(+1)

Welp, we definitely underestimated the complexity of this one...so for the jam we've got a nice little cat simulator rather than the more narrative-driven level we originally planned.  Time flies when game jamming, that's for sure!

If you play the demo and like the direction it's going (minus the obvious early-stage bugs/etc.), we do plan to build this further into a complete game with more levels, survival horror mechanics, and a deep, dark story to tie it all together.