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Don't undersell this because of the time limit -- it's a pretty neat platformer. I was expecting lots of shooting but definitely preferred lobbing flares everywhere. The lighting effects are definitely the standout here. I'd love to see more places where it's meaningful that you can't light them, etc.

I really appreciate the feedback :) Yeah I'd love to play around more with the lighting and shaders and make the impact more meaningful, potentially with light based puzzles even. 

I rated and commented on your game. Good work! :D