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(+1)

Reminds me of my Club Penguin days; having a ski accident, and gathering materials to survive. It was oddly nostalgic for that reason, and definitely a memorable experience.

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This is my rubric:

[ + - - - - ]      1 - Missing
[ + + - - - ]     2 - Somewhat Present
[ + + + - - ]    3 - Present
[ + + + + - ]   4 - Well Done
[ + + + + + ]  5 - Outstanding

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Theme (4/5)
[ + + + + - ]

I was instantly impressed with the idea of taking deep breaths to keep your stress levels down. That said, it became second-nature -- which is actually sort of impressive, because it adds to the immersion -- but because the theme didn't carry weight further into the game I can't justify a higher score.
Well done though!

Gameplay (3/5)
[ + + + - - ]

I enjoyed the idea of having to gather resources whilst avoiding the bear. It added to the pressure of survival. However, it was comical to me that
a) I could stand a chance against a bear in the first place, and
b) The bear scampers off after I "beat" it, to turn around and maul me later on.
Not sure how I would have done it differently. It was actually rather fun and interesting; just immersion breaking. Perhaps "bear spray," or some sort of stealth or natural musk to avoid detection? Not sure about those, because then I wouldn't have the satisfaction of defending myself with a climbing pick. It was fun, but I can't justify giving it more than 3 stars.

Implementation (2/5)
[ + + - - - ]

I was disappointed that I could only use the WebGL version, because it's usually buggy with 3D games like this. I ran into an issue where I was locked so I couldn't turn more than 360* degrees in a given direction. If I wanted to look further I'd have to turn all the way around. It had something to do with how my cursor was being captured, I think. That, and it seems like the LOD was extremely touchy. Shadows were jumping all over the place. Maybe it would have been better if it had been shipped with a standalone version as well?

Presentation (4/5)
[ + + + + - ]

I know I gave the LOD issue a hard time, but the fact that you put together a convincing 3D scene is enough to stand out. It's a bold move, and I think it came out well. I'd give it 5 stars if there were more interesting dynamics to the scene, but alas, it's hard to have everything. Well done.

Creativity(4/5)
[ + + + + - ]

I don't know what to say here, other than I enjoyed how you brought all of the elements together to create the feeling of being a lost survivor. The immersion is probably what did it for me. I know I said the bear breaks the immersion a bit, but it's sure creative! I loved it. I'd give it 5 stars if there was more to be said about the creativity; but as it is, it's simple, straightforward, and has just enough creativity to stand out as unique and interesting.

Thanks for a fun game! It isn't one I'd play again, but if you develop the idea into something a bit more engaging in terms of gameplay, I could see myself playing more levels/scenes!

(+1)

Hey~ Thanks for the comment! We are glad that you liked the game in overall! Appreciate your time to leave such detail thoughts and feedbacks from your gameplay experience. Somehow, I'm surprised you asked for a downloadable version because I am the kind of person who prefer to play in WebGL (easier and convenient). Will definitely put it into our thought process in the future by providing different types of playable platform. And yes, very unfortunately the WebGL version is having some issues with controls and shadows :( Anyway, still a big thanks to you!