Reminds me of my Club Penguin days; having a ski accident, and gathering materials to survive. It was oddly nostalgic for that reason, and definitely a memorable experience.
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This is my rubric:
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Theme (4/5)
[ + + + + - ]
I was instantly impressed with the idea of taking deep breaths to keep your stress levels down. That said, it became second-nature -- which is actually sort of impressive, because it adds to the immersion -- but because the theme didn't carry weight further into the game I can't justify a higher score.
Well done though!
Gameplay (3/5)
[ + + + - - ]
I enjoyed the idea of having to gather resources whilst avoiding the bear. It added to the pressure of survival. However, it was comical to me that
a) I could stand a chance against a bear in the first place, and
b) The bear scampers off after I "beat" it, to turn around and maul me later on.
Not sure how I would have done it differently. It was actually rather fun and interesting; just immersion breaking. Perhaps "bear spray," or some sort of stealth or natural musk to avoid detection? Not sure about those, because then I wouldn't have the satisfaction of defending myself with a climbing pick. It was fun, but I can't justify giving it more than 3 stars.
Implementation (2/5)
[ + + - - - ]
I was disappointed that I could only use the WebGL version, because it's usually buggy with 3D games like this. I ran into an issue where I was locked so I couldn't turn more than 360* degrees in a given direction. If I wanted to look further I'd have to turn all the way around. It had something to do with how my cursor was being captured, I think. That, and it seems like the LOD was extremely touchy. Shadows were jumping all over the place. Maybe it would have been better if it had been shipped with a standalone version as well?
Presentation (4/5)
[ + + + + - ]
I know I gave the LOD issue a hard time, but the fact that you put together a convincing 3D scene is enough to stand out. It's a bold move, and I think it came out well. I'd give it 5 stars if there were more interesting dynamics to the scene, but alas, it's hard to have everything. Well done.
Creativity(4/5)
[ + + + + - ]
I don't know what to say here, other than I enjoyed how you brought all of the elements together to create the feeling of being a lost survivor. The immersion is probably what did it for me. I know I said the bear breaks the immersion a bit, but it's sure creative! I loved it. I'd give it 5 stars if there was more to be said about the creativity; but as it is, it's simple, straightforward, and has just enough creativity to stand out as unique and interesting.
Thanks for a fun game! It isn't one I'd play again, but if you develop the idea into something a bit more engaging in terms of gameplay, I could see myself playing more levels/scenes!