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Thank you for the commend!

You are right.  I focused on the programming part of the game, so the assets were all free from MarketPlace.  The problem was that they didn't support Nanite because they used masked materials, and I couldn't change Unreal version to 5.1 in the middle of the jam (my error to not begin working with that version).  I also didn't have time to work on the LOD's and my partner (the one who made that fantastic map) could only work a couple of days on it.  If I expand it (I don't really know if I will), I will be making the assets in Blender, so they will be a lot less heavy.