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PROS:

- Art and Atmosphere are very horror driven and done well.

- Funny premise and beginning scene

- Game feel is on point, colors and sounds work together well.

CONS:

- Game design issues, unclear where to go, but it is horror so having some ambiguity and unknowns is the point and makes it scary. However with too little indication it just becomes frustrating and annoying to find the path.

- Due to the game design I am forced into running into the "unstable" black blobs as it is the only way forward, and since the player is so slow I will die every time to the larger ones, If there is something I am missing it is unclear to me what that would be. 

- I picked up the "sharp object" and assumed I could use it to kill the stationary blobs at least, that was not the case even though I got the "E" prompt, so it was just confusing.

- Forcing the player into the damaging blobs seems counterintuitive, it would make more sense to be able to use it as an oppurtunity to teach the player to use the sharp object to kill them or something.

- Slow player movement combined with the large enemies always being faster.

Hello, thank you for the review! Please keep in mind that the game was made by one person and gave you more than 16 minutes of gameplay. 

Sorry if I made you die many times, it's my mistake because I didn't explain some of the gameplay nuances. I really should have made a video guide right in the game, at some points like this. 

What about long movement – this is a game about stealth, not, running. And after the first quarter of the game, you should have used toilets to move quickly without monsters. The goo balls can be burst with staples from the garbage cans. To use a knife, you had to select it in your inventory. And here's how to fix that it's not clear where to go, I really don't know. I tried to explain it in game dialogues.

I wrote that you can use the video on the game page as a guide, but that's obviously not enough.

I hope that all of these minuses did not overshadow the overall impression of the game.

Right its not about running, (understandable) but that doesn't mean I should feel like nothing is happening most of the time, I did not know you could use the toilets to move around, I never saw any toilets in the game, perhaps you should make that more clear to the player that it exists in the game. 

Do not rely on a video tutorial to play your game, it should be designed well in game in the first place.

The inventory equip was not made clear to me, I don't know if its the case, but using E should be contextual rather then inventory based as there is really not much variation as to what a player can do at any given location.

Example: If i click E near a blob it shoots it, if I click E and it would need to use something from my inventory to do that action, it should do that action. I was given no in game clues as to that there even was a system to set my active inventory Item.