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An interesting experience, sorry for zero explanations and I don’t want to play this. But the goal/opportunity ratio is at its best.

Thanks for the comment! I'm not entirely sure what it means, sorry 😅

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There are no rules of the game, it is hard to understand the very essence of scoring. As a game - it's a failure (get bored in 2 minutes), but as a mini-game for a set of bonuses, it's gorgeous. Very interesting approach to the implementation of the topic.

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ah that makes sense, thanks for clarifying. For scoring, you get between 10 and 100 points based on the size of the yellow blob. There's a hidden multiplier that goes up by 1 every time you get points, and resets to 1 after a second. I should've added some text for the multiplier and possibly for the score too to make that a bit more obvious!

2 minutes is good actually, I only really built it to be interesting for one run through 😂 I've got some ideas for making it a little bit more interesting over longer periods of time for a mobile release!

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good mood, I can give advice as a senior colleague - let's test games with relatives / friends to get an assessment even in the development process - you will have to redo less later. Or put yourself in the place of the player (preferably the one who launched the game for the first time)