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(+1)

Interesting concept, I like the use of the 2D lighting system to show the radius of the enemies awareness. One of the later jumps took me a while to figure out as it's the first jump that requires the dash and seems to require you to dash right away and dash again after the cooldown, and I couldn't get past the enemy right after it. So good overall, the level design could use some tweaks though! 

(+1)

Thanks a lot! Will focus more on Level design during following games / game jams. This game is basically a prototype to test out Mouse Position with stealth mechanic. Glad to see that people actually liked it!