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Stealth - A Ninja's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #54 | 1.768 | 2.500 |
Aesthetics | #59 | 2.003 | 2.833 |
Gameplay | #60 | 1.768 | 2.500 |
Overall | #60 | 1.827 | 2.583 |
Theme | #62 | 1.768 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice art and animations, and a solid action/platformer setup! I would recommend working on the player controller a bit to make movement feel more fluid and responsive. Right now, the jumps are too floaty, and horizontal collisions can cause you to stop falling. But if you tighten up the player controller and polish up the level design, this could be really cool!
Tysm HonigGames!
Will look into the issues. Looking forward to release patch for the same. Hopefully y'all will like it.
Nice game. I really like the sprites and the ending is cool.
Tysm SlimyJoe!
Interesting concept, I like the use of the 2D lighting system to show the radius of the enemies awareness. One of the later jumps took me a while to figure out as it's the first jump that requires the dash and seems to require you to dash right away and dash again after the cooldown, and I couldn't get past the enemy right after it. So good overall, the level design could use some tweaks though!
Thanks a lot! Will focus more on Level design during following games / game jams. This game is basically a prototype to test out Mouse Position with stealth mechanic. Glad to see that people actually liked it!
Nice game.
I got stuck because I couldn't jump high enough to get on top of a platform
Thanks Kethram. Idea was to design a Level that includes use of Jump with Dash mechanism. It seems to work, will focus on improving it further.