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Thank you for your detailed feedback! We were planning to have some usage for crouch but it required more time for level design which I couldn't afford. Also there had to be a whole another level section for the final chase which I also scrapped. That actually helped to make the game more fleshed out in the end. There always will be situations like that where you have to sacrifice one thing for something more important and I think the game jams like this teach you this lesson the best.

No prob, love to game test and write about it. Deadlines are truly a curse and a blessing, heh :D