Thank you very much!
AGENT_KEL
Creator of
Recent community posts
Thank you for your detailed feedback! We were planning to have some usage for crouch but it required more time for level design which I couldn't afford. Also there had to be a whole another level section for the final chase which I also scrapped. That actually helped to make the game more fleshed out in the end. There always will be situations like that where you have to sacrifice one thing for something more important and I think the game jams like this teach you this lesson the best.
Thank you for rating the game! We tried to do the game without any HUD and pop-up text and saw the problem of player being confused about which thing is interactable or not. That's why we added a pop-up hand UI in the center of the screen which shows which object in the game can be interacted but I guess it still wasn't enough. I definitely could have used some sounds or even a voiceover for the character to singnalize some situations in the game.