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(1 edit)

Thanks! For the example with this pot handle - there are some challenges where just getting as hot as you can isn't going to get you where you want to go. Sometimes being a little more coolheaded and tempering Kettle's anger will get you there instead. 

You control the camera and need to move it around. Sometimes you need to look at things from a different angle to see the solution or the path behind something (near the top of that wall cabinet). Look for where the fires are to get a hint on where to go.

Use the number in the heat/anger indicator to help gauge how high you can jump.

Keep in mind that the hotter/angrier that Kettle gets, the harder he is to control. Sometimes it is helpful to have the precision of a lukewarm kettle, or to go cold while in mid-leap.