Though the game is pretty much standard tetris, I enjoyed the odd, surreal graphics and presentation. I gave this game five stars on how well it follows the “incompatible genres” constraint. I think that’s both its greatest strength and its greatest weakness.
It’s a strength in that it shows what’s possible when you combine a falling block puzzle game with a first person racing perspective. But it also highlights the issues that occur when you take a 2D game and replace height with depth. It makes the game much more frustrating to play, because judging depth on a 2D screen is very difficult. I would often misjudge where to put pieces because what I thought was a 1-block deep hole turned out to be 2 or 3 blocks deep.
I’m not saying this to be harsh, in fact I’m glad I played your game. It made me more aware of how important depth perception is, and I will incorporate this experience in any future 3D games I develop.
There were also plenty of physics mishaps, but they’re forgivable considering this was a game jam game.