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Interesting story, and I really like your work with the minimap and quest markers, very clean! A few sound effects would have really made it pop imo, if I sit back and insert some in my head, I can imagine a really charming game here!

The main thing I would have recommended to improve on it was some of the key layout. I didn’t realize I could talk to the crab until night 3, and found it by accident when I ran out of ideas. Still not sure which key it was. The button tips you did put in were a great touch though!

(+1)

Thank for your recommendations. It currently say 'space to talk'. When the jam is over I plan to move the instructions to the left a bit so it doesn't overlap the quest instructions and to change it to say 'space to interact'. I also plan to add an indicator to everything you can interact with when you are close enough to it so it is more obvious. 

This is my first completish game. I'm also going to try to toy with adding sound after the voting period  too.