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Monster Treasure Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #9 | 3.267 | 3.267 |
Fun | #20 | 3.067 | 3.067 |
Graphics | #23 | 3.400 | 3.400 |
Accessibility | #24 | 2.600 | 2.600 |
Overall | #32 | 2.800 | 2.800 |
Originality | #35 | 3.000 | 3.000 |
Theme | #35 | 3.000 | 3.000 |
Audio | #46 | 1.267 | 1.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Collect'em All & Exposure
Game Description
Monster Treasure Hunter is a collectathon platformer which semi-randomly places collectibles to find.
How does your game tie into the theme?
The towns people want you to clear out monster from the town
Source(s)
https://github.com/cncarey/WildJam_monsters
Discord Username(s)
immuneckay
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Neat little story, I liked it!
Well done!
Thanks
Got the rubies, but when I got to the flag nothing happened. Controls are a bit floaty
Thanks for playing my game. Try it again but push the space bar when you get to the flag. I didn't have time to put in something to let you know, but as soon as the jam is over I plan to update it with some other things I didn't have time to do.
Nice start to a platforming adventure. I like that it had a little bit of story and the art style is appealing and cohesive. Good tight controls
Thank...I was aiming for a short game that could be completed in 5 minutes, so I didn't bite of more than I could chew.
This was fun. I liked the controls and I liked the dialog. great work :)
Thanks...I really relied on the dialog to tie all the pieces together.
Hehe this was so much fun! Amazing work for your first game! So many mechanics I have no idea how you implemented (the "follow" mechanic I was especially impressed)
Great use of dialogue with options, as well as using the same map to expand the story and the world. Of course minimap helped a lot with everything :D
Thanks. I plan to keep developing this when the jam is over so I can learn a lot of thing I don't yet know how todo. The original plan for the monsters was to have them follow you around to the flag but idk if I'm going to flesh that out further once I pick this back up. I do think that I may reconsider this though with all the positive feedback for the follow mechanic.
Interesting story, and I really like your work with the minimap and quest markers, very clean! A few sound effects would have really made it pop imo, if I sit back and insert some in my head, I can imagine a really charming game here!
The main thing I would have recommended to improve on it was some of the key layout. I didn’t realize I could talk to the crab until night 3, and found it by accident when I ran out of ideas. Still not sure which key it was. The button tips you did put in were a great touch though!
Thank for your recommendations. It currently say 'space to talk'. When the jam is over I plan to move the instructions to the left a bit so it doesn't overlap the quest instructions and to change it to say 'space to interact'. I also plan to add an indicator to everything you can interact with when you are close enough to it so it is more obvious.
This is my first completish game. I'm also going to try to toy with adding sound after the voting period too.
Neat game, lovely story. I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)
Thanks so much for checking out my game. I'm glad you enjoyed it. I'm also glad you were able to play a lot of games I couldn't get to load on my old computer.
I liked the story, dialogues and the progression of the game. The controls are simple, but effective and fun to play. I did not understand the mechanics of the monsters follow/unfollow you. Seems this changes nothing on gameplay, but it add a bug when trying to put all rubies on the flag. My first two attempts were frustrated by not being able to deliver the rubies, even pressing space on the flag. On third attempt, I do not clicked to crab follows me and then was succeced. At this point, I didn't even try the "follow button" with the other monsters...
Thanks. My original idea was that you needed to take the monster to the flag, but I never got around to adding in functionality to checking whether or not they were with you. It was a quicker fix to change the dialogue to not suggest it. I also planned to have quest items that you needed to stand on the monster to get to to make it worth keeping the follow in the game. I think when the voting is over I may move the goal post and remove the ability to have the monsters follow you to reduce this bug.
Very great job on your submission! I liked the dialogue and overall story to connect it all.
Thanks
I liked the variety in the problems presented and solved in the dialogue. Where some games might have you strong-arming all antagonists, it's more interesting to reveal a sympathetic reason through direct conversation.
Like others have mentioned, music and effects would have really helped the experience but it sounds like that was just pushed out by other priorities.
At the end of the day, it was well put together and the movement was tight.
Thank. I heavily relied on the dialog to pull the reason for the collectathon together. Between now and my next game jam I want to figure out how all that stuff works.
I really liked the dialogue, it was a nice touch and made the game feel more complete. I totally understand about the audio, most of my Jam entries never made it to the audio phase. I found that if I don’t do it from the start it just never happens, lol. I like this a lot by got stuck on the crab. I brought him and his 5 gems to the flag, but nothing happened. I tried a couple times. Overall though, great work for a first jam!
Thanks for checking out my game. Did you hit space on the flag? If not, I forgot to add that you have to "talk" to the flag to turn them in in the tutorial. If so, I'll have to check in the morning if I have a bug. I wouldn't be surprised if I broke something in the last hour that I didn't realize.
hmm, I thought I tried that, but I’ll try to try that again. Maybe I was in the wrong spot when I tried it.
Ok, just tried again and that was totally it. It was easy once I knew what to do.
Do you know if you can modify the post (not the game) since the period has passed? I could rectify this by adding a controls section. I just noticed a lot of them in other games.
I believe that you can update the game page as much as you like and people will also see the comments here. That’s what I do when I have issues. I figure someone else may have already mentioned it.
Fun entry! I like the quests and the sense of progression. Level design is good, it's not punishingly difficult like many platformers. Too bad you didn't get audio into the game, it would have perked it up quite a bit.
I had a bit of trouble finding the shark's last diamond, so I didn't complete that quest.
Thanks...sound was definitely on my short list for today, but I didn't have time to learn how to add in sound. Everything outside of player movement was a big learning experience. I had my kids and husband test it out and I wanted to make something they could play, so it not being a punishing experience was important to me. I did have plans to put in level scaling to scale the number of collectibles you had to get in the options, but I ran out of time.