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(+2)

This is one of the Final Fantasy Pixel Remasters, right?

Jokes aside, this plays like a complete RPG. It may be short by the genre's standards, but it's actually quite ideal for me, and I enjoyed every minute of it. Shifting between worlds is a cool concept and I loved how you used it to tie in various community members' games. And it's not a mooglerampage game without a T3F3 reference! 😛

The graphics are on par with the FF Pixel Remasters, what with the blending of 16-bit-esque sprites alongside beautiful particle effects. The weather effects were a nice touch, too. Maps are compact enough while still having plenty of secrets and surprises. The only sour spot for me was the portraits: since there are some non-retro graphics in here, I don't think it would be too out of place to have some nicer-looking face graphics.

The 16-bit styled music was a great move, too, and is leveraged expertly. While you could have gotten away with full quality instruments for a total Pixel Remaster aesthetic, I enjoyed them too much as-is to complain.

I felt like the writing was pretty strong, too. Sure, there's Therese's aggressive "PLACEHOLDER TEXT," but aside from that I felt like each character got to express their personalities in fitting ways. Good use of the required elements, too.

Overall, I feel like this is a great entry. Truly a remarkable work of passion paired with skill. Not as long as last year's entry (thankfully), but still epic by jam standards. And most importantly: a joy to play. Well done!

(+1)

Aw man, thanks KV!

I guess I am gravitating more towards that Pixel Remaster style as time goes on. It just feels like a natural aesthetic to me, so I am glad it's largely gone over well! :D

Yeah, totally agree on the face graphics. I was going to try 2x pixel scale instead of 3x but I already had about half the characters in the x3 scale already, and it would've been too time intensive to redo a bunch of them. (having inconsistent scales seemed worse than living with a bit of quality variation, at least at the time). I might try full HD faces in the future and see how it goes.

Therese is such a wordsmith! LOL
Honestly that gaffe with her recruitment dialog makes me cringe every time I see it. If I do a post-jam update, fixing that scene is gonna be top priority for sure.
Minus the placeholder snafu, constructing a satisfying narrative was basically my biggest "growth" effort for this jam, so I appreciate the feedback on the writing and characterization.

Thank you again for playing! It was a ton of fun (albeit stressful AF) to put together and reading all these comments has been great as well.