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Fun premise and I enjoyed the portraits haha. I understand a lot of the design decisions in this game came down to time constraints, but two things I noticed that maybe would be useful in the future:
 - There's a lot of parts in the story where SFX could do the job the text did, and probably more effectively
 - It uses a lot of the uhh think it's called "WTF artifice" where some of the realism is broken by the protagonist commenting about how surreal the surrealism is.
Would be neat to see what this would've been with the full allotted time!