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I ran graphomata on linux offline (without an internet connection), and later, when connected, it fails to connect to the server to get (and submit) stats.


(I later loaded the save on the web version, so you should get the improved C10 solution.)

(discord is demanding a phone number.)

Thanks for your contribution! The new threshold is now included in the latest version.

If the game fails to connect at startup, it retries every minute. Does restarting the game fix the issue?

Additionally, did you by any chance export the savefile from the HTML5 version after you started seeing histograms?
If you didn't overwrite the Linux savefile with the updated one, connecting from it will create a duplicate user and your "unique contribution" mark will temporarily vanish from the leaderboard until I delete your HTML5-submitted solutions from the server (not a big deal, I just need to be aware of the need to do it).

Re: platforms, itch.io is really the best, so welcome!

Restarting doesn't fix the issue.

I didn't export the web save file. You should be able to identify my solutions by the C10 improvement, and I'll try to re-upload it next week.

I've deployed a new Linux version with upgraded dependencies (libcurl and mbedTLS).
If it still doesn't work, does running

curl --http1.1 -I https://graphomata.com/game/

produce "HTTP/1.1 200 OK" as the first line?

I re-uploaded, and this time exported and reloaded.

Upgrading didn't help.

The curl command did work.

Are you willing to share the save file format and/or the upload format?

(Assuming you can see all my uploaded solutions, you'll see the clear transition from trying to optimize every puzzle, to structured solutions and trying to use function like design.)

Thanks, old user has been deleted.

I've deployed another version that skips SSL certificate verification and outputs errors to the terminal.
What error do you get? Additionally, what's the OS version?

The best way to get all your solutions, achievements etc. is using About > Data > Export. No documentation yet.

I'm not exposed to player solutions - this way I can enjoy the game also as a player, on an equal footing. At least in my case, I've found that the more modular a solution is (and especially at later levels), the lower score I get...

Works now. Looks like I'm missing a link from

/etc/ssl/certs/ca-certificates.crt to the real file. (opensuse tumbleweed)

It obviously makes sense that modular solutions are less optimized.

Is there a way to import a solution from a text file (in a format similar to the exported data)?

Great. If it stops working in a future version, you'll find relevant instructions in the version's README.

It's a little clumsy but you can use Ctrl+Shift+V for that. Hover the clipboard for details (they differ between PC/HTML5 versions).