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2020

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A member registered Nov 16, 2019 · View creator page →

Creator of

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Non-negative numbers represent jumps to previous commands (loops), and -1 means termination.

For example, see Try it online.

Thank you!

That's probably this. Is it fixed now?

Most keyboard shortcuts that are available while dragging the mouse are also enabled while "dragging" with the keyboard. The next version will list PgUp/PgDn explicitly to make that clearer.

The mouse sensitivity issue should hopefully be fixed in the new version. Thank you for reporting it!

It's tricky to rotate even-sized bounding boxes in place in a way that's reversible without using Undo, and I'd also like to maintain consistency with Home/End. I'm also not sure about conditionally entering Move mode, given that pressing Enter/Space while not in that mode would start executing the solution.

Now that mouse sensitivity has been lowered, please retry using the Ctrl+E - PgUp/PgDn - Enter sequence; if it's still too much of a hassle, I can consider having PgUp/PgDn/Home/End + modifier key (Shift or Ctrl) perform an implicit Ctrl+E.

Hint 1 (ROT13 encoded): Gur pbybef bs gur abqrf va gur vachgf/bhgchgf ner n yvggyr zvfyrnqvat.

Hint 2: Fcrpvsvpnyyl, gubfr bs gur prageny abqr.

Hint 3: Vg qbrfa'g arrq gb or gur fnzr abqr.

Thanks for all the details!

The latest version adds a UI scaling option. It may not be much improvement over normal zoom (Shift+9/0 or Ctrl+wheel), but I'll improve it over time.

I've temporarily added two special modes, would you be able to check whether any of the following fixes the issue?

1. https://graphomata.com/game/play-online.html?wndopt=1

2. https://graphomata.com/game/play-online.html?wndopt=2

(If so, I'll make it the default.)

The game negates the browser's zoom settings actively in order to achieve pixel-perfect text, so changing it wouldn't help.

A few questions:

  1. Do you play in windowed mode or fullscreen? If fullscreen, is it activated in the game (Options > Fullscreen) or by the browser (F11 or View > Full Screen)?
  2. Do you get the same issue when playing the Intro here on itch.io? Normally, you should see "Done" and "Skip" buttons on the top-right and bottom-right corners.
  3. In about:config, has any of the following settings been modified (appear in bold): layout.css.devPixelsPerPx, layout.css.dpi, privacy.resistFingerprinting ?
  4. Most importantly, do you currently have any workaround?

Does it only happen in the Windows version, and the HTML5 version connects successfully (can be tested in About > Server Data)?

If only in the Windows version, does running

curl --http1.1 -I https://graphomata.com/game/

(pre-installed on Windows 10+) produces "HTTP/1.1 200 OK" as the first line?

If also on the browser, what relevant errors do you get in the Developer Tools (Console and Network tabs)?

It's currently unlocked together with E4.

In that case, you may want to carefully review the results in the Testing screen...

That's pretty normal! When your root score for a level is higher than the normal score, you get both components.

If you've gone this far, you already have many solutions that would unlock the achievement. Based on this (yellow vs. green), I'd guess that most players unlock it even before C1.

It'll be as complex as you want it to be!

Well, that achievement is not as smart - it employs heuristics that's not concerned with the reason for the failures, only that they're few.

I'm glad to hear that mobile works for you! The latest version has an additional example (Empty) that should provide an empty sandbox.

That should be fixed now, thank you for reporting!

Thank you!

Unfortunately, you can't...

A sandbox level has just been added, where you can define arbitrary inputs programatically. Thank you for the suggestion!

Thanks!

Thank you!

QWN0dWFsbHksIGRvbid0Li4uIEtlZXAgbG9va2luZyBmb3Igc2ltcGxlciBzb2x1dGlvbnMh

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That's a nice idea, but the nondeterminism can make it tricky. I need to think about it. How big would the inputs be? Could they be created with N/L commands instead?

Go for it!

Great. If it stops working in a future version, you'll find relevant instructions in the version's README.

It's a little clumsy but you can use Ctrl+Shift+V for that. Hover the clipboard for details (they differ between PC/HTML5 versions).

Thanks, old user has been deleted.

I've deployed another version that skips SSL certificate verification and outputs errors to the terminal.
What error do you get? Additionally, what's the OS version?

The best way to get all your solutions, achievements etc. is using About > Data > Export. No documentation yet.

I'm not exposed to player solutions - this way I can enjoy the game also as a player, on an equal footing. At least in my case, I've found that the more modular a solution is (and especially at later levels), the lower score I get...

Thanks, I can certainly do that in one project. The profile, however, doesn't embed files and is a little more complex (lower bound seems to be 4.5K Unicode characters, using one-letter animation names and similarly custom-X classes...)

Anyway, just wanted to add that CSS is typically highly compressible, if bandwidth or page loading speed are of concern (x5 compression ratio using normal gzip, in my case.)

Can the custom CSS size limit for profiles (5KB) be increased so that it's on par with that of projects?

I've deployed a new Linux version with upgraded dependencies (libcurl and mbedTLS).
If it still doesn't work, does running

curl --http1.1 -I https://graphomata.com/game/

produce "HTTP/1.1 200 OK" as the first line?

Thanks for your contribution! The new threshold is now included in the latest version.

If the game fails to connect at startup, it retries every minute. Does restarting the game fix the issue?

Additionally, did you by any chance export the savefile from the HTML5 version after you started seeing histograms?
If you didn't overwrite the Linux savefile with the updated one, connecting from it will create a duplicate user and your "unique contribution" mark will temporarily vanish from the leaderboard until I delete your HTML5-submitted solutions from the server (not a big deal, I just need to be aware of the need to do it).

Re: platforms, itch.io is really the best, so welcome!

I don't know. If they solved enough levels, they're somewhere on the leaderboard. I've added the thresholds in two rounds so it could also be two other players not one.

Area X will spoil you, but if you insist... There are quite a few approaches to solving G4. It's not necessarily the simplest, but you can (ROT13 encoded) fgneg ol ryvzvangvat gur svefg "ebj".

Oh that was a fruitful weekend - the update included 10 new cost-cycles thresholds for 4 levels, contributed by 2 players. One of them is you...

You certainly did, thanks!

Line 7 can't be the first to execute because its defer expression initially evaluates to true.

The longer version:

  • "In some cases, the statement will contain a clause that specifies that it cannot be executed until certain conditions apply. This results in the statement being deferred and placed back on the to-do list."
  • "The defer statement takes a boolean argument. If the argument is true, the statement is deferred - i.e. the remainder of the statement is not executed and the line number of the defer statement remains on the to-do list."
  • "The following standard [...] boolean operators work as expected: [...] &&, ||, !."
  • "An integer used in a boolean context evaluates to false if the line of that number is not currently on the to-do list and to true if it is on the to-do list at least once."

The initial to-do list includes all lines so all defer expressions evaluate to true:

  • Line 2: (T && T) --> T
  • Lines 4 and 8: (T || T) --> T
  • Line 5: ((T || !T) && T) --> T
  • Line 7: (T || !T) --> T

Therefore, the executable lines are {1,3,6}. Executing lines 3 and 6 any number of times doesn't modify the to-do list, so they can be ignored (except for determining halting). "Eventually", line 1 will be picked, executed and removed from the to-do list.

Once that is done, the defer exression of line 2 will be the only one that evaluates to false:

  • (1 && 7) --> F && T --> F

Therefore, the executable lines will be {2,3,6}, line 2 will ultimately get picked, and "A B" will be printed.

Then, depending on whether read() returns 1 or 0, we'll have a to-do list of either [3,4,5,6,7,8] or [4,5,6,7,8], the executable lines will be either {3,5,6} or {4,6}, and either "D E" or "C" will get printed (all respectively). And so on...

Heh, the practice of reading language specs selectively. You're in good company, that has failed me more than once...

Are you overlooking the effect of "defer"? AFAICT in your screenshot execution order is deterministic up to conditions, and the program terminates successfully (i.e. with empty "to-do list").

Anyway the hints are now available in-game, and I've also placed print() statements on separate lines (the spec, while being somewhat loose, doesn't allow both print() and lines specifications on the same line).

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<discussion moved to the comment below>

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===== major spoilers below =====

The description has been updated with some details about (my use of) these two languages - I may incorporate the info in-game if you find it helpful.

Nice! You outdid yourself...