Thank you! I like how Godot and Unity look. The problem is that as my game is mostly butons, fixed images or simple animations, and sounds, it can all be done with Maui and xaml. In Unity, Godot, and Unreal, maybe it's overkill to use them for this?
I mean, I don't have moving sprites or 3D, it's not needed to have a gamepad, or arcade features at all.
Do you think that in this particular case, it has sense to use them? Are those prepared for making a game that is mostly screens with UI and clickable parts?