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(+1)

It took me a turn or two to get it, but then I had fun.

After a while I just started spamming Rock every time. I almost won. I wish I knew why the background changed and what the icons along the bottom mean. The life is too high or the hits don't do enough damage or something. It took too much time to win/lose.

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Thanks, ripter. My goal for game session duration is 10~15 mins similar to the flash game Battle Masters. Unfortunately with limited time, I haven't tested the game well to balance things out, but I had the thought of adding more health or reducing the Ages (or time period) in clock cycle in order to reach the full cycle.

The icons below is what I want to call a "Tug Of War" for an artifact, obtainable from current Age. The meters below indicates the "Reach Meter" and can be increased by winning the hand symbol the artifact represents. The first player to get the meter full gets the artifact and can be used in battle.

The background changes whenever the clock at the top moves to another time period or Age. There are 5 Ages: Ancient Egyptian Age, Medieval Age, Roman Empire Age, Steampunk Age, Cyberpunk Age. Each lasts for 5 turns.

I think I need to update my game page description now. Sorry for the long reply. Hahaha!