First of all, I really want to congratulate the visual polishing in the game... Every detail! The computers working, the sheets of paper on top of the tables, in addition to all the other animations. For me this was the highlight!
Still on the visual side, I would like to comment that I had great difficulty in differentiating what was a platform from what was a background, but nothing that bothered me so much.
About the gameplay, I found its core-loop very good, with cohesive and immersive mechanics that keep the player on the screen. I really liked!
About them, I would just add the "down jump" - famous platform descent very common in metroidvanias (down arrow + jump). This would speed up my progression process within the game, avoiding spending unnecessary time going to the end of the ramps, for example.
As for the narrative context, I believe it could have been better explored. The introductory cutscene made me believe that my great enemy would be the purple monster, but I noticed that he was completely forgotten during the gameplay, I only remembered him again when I went back to the itch.io page to give my feedback and found him in the game prints.
Oh! One more thing... Unfortunately I couldn't complete the game due to a - what I consider - bug. For some reason when I went to interact with a computer and received the message that I didn't have everything necessary to continue, no other interaction with computers worked and I ended up losing due to lack of time without being able to do anything else.
Congrats!