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let me say this is friggin sweet but, as there always is, there is some issues, level design is confusing and doesnt quite suit the movement, I found myself with so little health most of thetime due to the lack of health and i ended up not using the smg as its fire rate and damage and recoil was quite awful, I would suggest maybe turn it into an assault rifle maybe? also maybe give the player a weak but infinite ammo pistol at the start, like with DooM 2016 and add something similar to an auto map. This is a great game and most of what I said is really just problems I had and ideas I had.

Thanks for the input! there will be a new reworked demo soon.

cant wait! also a lot of the problems i mentoined, mainly health, are not problems anymore as I played longer.