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(+3)

The effect of the time shift is so scary it jumpscared me.

A bit of alert before time shift would be nice.

The player is too floaty to me I can barely make to the goal.

Sprite work and music shifts are pretty great too.

I see you get the inspiration from The Messenger. So next time platform shifting would be even great.

(1 edit)

I have not played The Messenger, but we did consider the platform shifting in the final 12 hours. It was ultimately too late, but if this was a full game, it would definitely be an interesting mechanic. having different platforms in the past and the future with some telegraph (a bit like those 3d Mario levels with time-based toggling platforms) would make the gameplay a lot more interesting. 

About the time shift, we did want to include a radial slider that would indicate in the UI when the next time switch happens, but unfortunately didn't have time to implement it. Sorry we scared ya!

For the jumping physics, I did build it from the ground up with a lot of tuning pegs, and I'm pretty happy about the feel of the jump. Sorry it didn't please ya, but I'll let you know there are a few mechanics to it, like jump input buffering, holding jump drag and coyote time, so maybe if you try again with that in mind, you'll grow to appreciate the physics a bit more :)