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Nice to see that you managed to win :)

I agree, the keybindings are not really intuitive, but since the game is originally made for a retro console, that’s the keybinds defined by the engine. 

The grid spaces at the bottom left do have an effect. Each cannon can shoot up to one tile to the left or right. You should be able to see a small animation when it’s firing.

I see - thanks!