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The Crypt Terror - A Review

By Frederick Fazbearington III

Opening sequence is oddly tedious and long. Wish I could skip the walls of exposition.

The models of people in the beginning are rather peculiar, though it may be stylistic.

I really like the pixelmapping’s appearance. It fits the style of the game very well, and I think it is executed quite serendipitously.

Floating Lantern. Odd but… charming, in a way.

The beginning being a vague maze feels unnecessary, but wasn’t particularly difficult. Neck is not fond of mazes, and additionally there was no challenge in the brief segment, making it feel rather unnecessary. 

The move speed in the game is surprisingly reasonable. It doesn’t feel like I’ve broken out into a sprint, but it also doesn’t feel like I’m dragging my feet. The voices enjoyed the pace the gameplay moved at due to this.

Interactions with objects seemed a bit slow and finnecy, though it is a nice atmospheric touch.

Long staircases are long

The jumpscare at the end was actually really good. It got all of us and neck rather startled.

The blood basin altar thing prior to the ending seemed like a missed opportunity. Perhaps we missed something, but from the looks of it it didn’t provide much.

Overall, really good for a first ever horror game. It fits the theming of atmospheric horror and doesn’t go overboard with the fear factor. Well done!

8/10