Hi. This is definitely a concept that need some more work. I think you have done very well in terms of Pathfinding for the monster AI, he can move around nicely. Of course you need to balance his intelligence in the gameplay to make the whole experience more fun. Considering that you just started learning C# that is an impressive achievement. In terms of UX design I think there is a lot for the player to take care of, too much multytasking. You need to navigate the room, check where the monster is, play the little breath mini-game... It is a lot. Maybe the minigame could be playing only when the monster is nearby and looking for you, for instance. Anyway well done and good luck for your future developments.
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Hey! Thanks for taking not only the time to play but also to construct such a wonderfully constructive comment :) so, so agree with you. Scrongus and I are really looking forward to doubling down on our UX and UI research. A previous iteration involved a DDR style directional arrow system for the rhythms. Hoo! Talk about being too multi-tasking. Anyways, totally agree that it needs to get a lot smoother, and love the idea of the breathing popping up during more dynamic moments. Especially because we found out during our post mortem that we want the whole experience to play more slowly, more intensely, and more claustrophobic-ly. Would love to get your feelings on the next iteration of the game that we make :)
Side-note, it's just so fun hearing you describe yourself playing the game. Hearing that players are navigating the room, watching the monster, etc - being a game designer is so fun. Hopefully with more iteration we can find a way to make this mash up concept more accessible and more enjoyable!
Thanks again! - Rinucs