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Hey! Thanks for taking not only the time to play but also to construct such a wonderfully constructive comment :) so, so agree with you. Scrongus and I are really looking forward to doubling down on our UX and UI research.  A previous iteration involved a DDR style directional arrow system for the rhythms. Hoo! Talk about being too multi-tasking. Anyways, totally agree that it needs to get a lot smoother, and love the idea of the breathing popping up during more dynamic moments. Especially because we found out during our post mortem that we want the whole experience to play more slowly, more intensely, and more claustrophobic-ly. Would love to get your feelings on the next iteration of the game that we make :)

Side-note, it's just so fun hearing you describe yourself playing the game. Hearing that players are navigating the room, watching the monster, etc - being a game designer is so fun. Hopefully with more iteration we can find a way to make this mash up concept more accessible and more enjoyable!


Thanks again! - Rinucs

Sure thing. When you have another version I will be glad to play it.