Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Fair enough. I feel as though we were trying to tell the story through interacting with the environment, but did not have the time to add to the world like we would have wanted. For example, I would have loved if every building did have an interior and most objects had something to tell you, but we had to focus on the critical path, which does leave it feeling a bit flat; especially when there isn't a lot of changing environment between time periods. I can fully understand losing motivation to keep exploring when it feels like things aren't rewarding enough when you do find something new.

Thank you for taking the time to play and express your opinions. <3