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The Death and Life of Alex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #51 | 3.524 | 3.524 |
Audio | #53 | 3.190 | 3.190 |
Theme | #63 | 3.095 | 3.095 |
Overall | #65 | 3.086 | 3.086 |
Gameplay | #85 | 2.905 | 2.905 |
Innovation | #97 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/RyanUlch/AlexGame
Challenge
Open Source
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Comments
Well done on music choices and the graphics are lovely. The gameplay is too long for me and added it to my collections to complete someday but I got the general idea. The story is interesting as well and add up to the puzzle, well done to that. I hope you can make the UI not separate to the game scene and also make it mobile-friendly I hope. Good luck on future development and congrats making this game within time frame.
I am sorry to say that we do not have any plans on returning to this title. My teammate and I, are working on new projects together that will take into consideration a lot of the critique's of this game. Due to the fact that this story isn't really extensible into a larger game, we will be working on a new IP (not that this had much of one anyway).
Amazing - what an effort for the whole story - well arranged sounds as well :)
Thank you very much!
Lovely game and story.
Very well done <3
Great Game!! Big world to explore and so many NPCs to interact with. Loved it! :)
Thank you :)
The movement and camera need to be smoother.
It is very hard to continue with the story with that kind of camera movement.
Also I dun know how to interact with people really.
I'm sorry you found that frustrating. I appreciate you trying it even with the movement issues. I've also gotten feedback that the goal should be more clear, and I think that includes the interactions.
Not expecting you to play it again. But for anyone else so they know. When you get choices to influence someone's emotions, it usually changes where they will be, or how they act in the next time section. So really the goal is finding how you influence everyone, and (slight spoilers) figuring out how to get certain people to the bluffs in the night time section. I fully get how that should have been clearer
Thank you for your feedback and for trying it out :)
Cool game, very impressive with a big world to explore and lots of interesting npcs!
Thank you :)
The story is really interesting and makes you think. The movement is weird though, but I can live with that. You made a good game, tell me when and if you will update this game even after the jam.
Thanks for the kind reply. Although there are things we could go back and fix (like everyone comments, I agree the movement could be fixed). However this project was more of a demo for ourselves. Me and my teammate have decided to work on making a more robust TS game engine and building and releasing a game sometime in the future.
A lot of effort went into this game. Similar as other people have mentioned, the movement and camera could have been improved, and elevated the experience. It’s difficult to complete everything in 13 days, so it’s understandable.
I also wished I could walk on the grass.
The graphics are nice, and has a good vibe going on.
Appreciate the feedback!
You were prevented from walking on the grass only because I knew we didn't have time to go hide fun little things to find in the levels, so keeping it on rails I felt helped it to make sure people weren't wasting their time looking around at nothing. In a full type of game, we would have hid lots of fun things around with the time.
Sadly very laggy for me in Firefox (windows) :/ Couldn't play very long
I'm sorry to hear that. We know that in the village level (the one you step out of the house into) is very big and we did not optimize the rendering of cells, so we did also experience some lagging there but had a better experience with the smaller, more contained levels.
I understand that being enough to make you stop, so I appreciate you taking the time to try it out!
Interesting exploration game. I also think that the movement of the character should be improved to be smoother, but otherwise, I got caught by the story, and the gameplay is nice too. I like the idea of having the investigation performed in “real time”. Good job!
Thank you very much. I agree with everyone about the movement, just one of those "if we had more time" things. Appreciate you taking the time to play it.
Fun game, very nice and consistent aesthetics. It would be sooo nice if there was smooth movement.
Nice story, great graphics! Kudos for using JS! Though the UI could be improved...
Needs more explanation and a clear story. The game looks very good I just didn't find any motivation to explore the map.
Fair enough. I feel as though we were trying to tell the story through interacting with the environment, but did not have the time to add to the world like we would have wanted. For example, I would have loved if every building did have an interior and most objects had something to tell you, but we had to focus on the critical path, which does leave it feeling a bit flat; especially when there isn't a lot of changing environment between time periods. I can fully understand losing motivation to keep exploring when it feels like things aren't rewarding enough when you do find something new.
Thank you for taking the time to play and express your opinions. <3
Agreed
Great idea and I like how you incorporated the theme, really creative. Feels like a Gameboy Advanced Game (which is a nice touch) Overall great job :)
Thank you, we appreciate you taking the time to check it out. :)
It does not move for me... ASWD controls isn't that true?
Hmm, I am not able to replicate the issue. it is WASD or arrow keys to move once the loads in after the cutscene. You may have to click on the screen again to focus the game, it appears Itch.io might do something weird since it opens in a psuedo-new page. Just in case it is a bug on my side, are you using a qwerty keyboard, or a different style?
A qwerty keyboard, will check again clicking on the screen.
Thank you!