Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

You specifically unlock the True Ending by doing the mission where you break Kokoro out of jail (though you also need to do the archives and train missions to unlock that in the first place), the other 9 DLC missions are just for auxiliary unlocks (e.g. the arms dealer Wheelghost boss unlocks the improved Picozi Portable variants) and extra lore.

My philosophy is that "it's the journey, not the destination" when it comes to storytelling, so I count all the extra stuff that happens on the path to unlocking the True Ending (e.g. clarification on the Puppet Master's plan, Yuuka's motivations, new true final boss) as part of it. The extended cutscene is just a little extra cherry on top.

(1 edit)

1. Oh, I see. 'tis fair, I suppose.

2. On the topic of story, uh, is there plans to add a way to view cutscenes again?

(1 edit)

2): Not really, the cutscenes are done in a pretty stupid way that makes it hard to trigger them without causing various side-effects (I managed to erase my save file once while testing cutscenes using debug hacks...). It would probably be possible to fix that but at the moment I'm focused on wrapping up another project + surviving day job crunch.

...Oh. Well, that sucks.

The other project's that Streets of Rage/Touhou project you've been posting about on your Youtube channel, right? Good luck on that and the...crunch, especially.

That always sucks.

Correct, it's Streets of Frog. It really just needs a couple more assets and a bit of polish and it's done, it's just that a lot of that work is kinda boring and tedious so it goes slow.

And yeah, you'd think society had advanced so far, 60-hour weeks wouldn't be necessary anymore. But there's no technology that can fix bad planning and bad documentation...