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Yeah, I've always been pretty bad at game balance and it turns out that testing every upgrade in a vacuum led me to overlook some stuff... there's another hilarious bug called "Silver Knives" where the Silver Bullet modifier from Tactical Philosopher's Stone applies to the Sakuya throwing knives (because unlike other melee weapons they count as bullets), which lets you just melt bosses in seconds and have infinite ammo oneshots for regular enemies. I found it so amusing (and good for speedruns) I never patched it out.

During development I tested all stages in what's now Score Attack Mode, which meant starting with just Gohei and Concussive Grenades. My idea was that I'd need to make sure everything was beatable with the default loadout, but it led me to STRONGLY overestimate the difficulty in later levels when you've got access to stronger implants/weapons. I didn't really adjust anything because I figured gradually getting more powerful and just tearing through stages after struggling in the beginning of the game worked with the story being all about breaking free of the dreadful existence you were trapped in, some sort of "ludonarrative harmony"... still not 100% sure I did the right choice though...

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Ah yes, the Izayoi Sakuya experience.


A lot of the enjoyment I had with the game was just messing with loadouts to see what clicked for me and was good at the same time, and it turns out having the observation device and wall-piercing crossbow alongside said ammunition upgrades means I often don't even step inside buildings proper before a sizable chunk of the enemy is dead, so I suppose beauty is in the eye of the beholder and all.

Also that invisible miwa cosplay let me just nick Kokoro from the prison without even a shot fired and I am just fucking entertained by that fact.

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Mima has been back in EVERY Windows Touhou game, we just never were able to see her...