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(+1)

Wow.

The atmosphere was really unnerving and I had no clue where I'd end up after pressing spacebar. It was suspenseful, it was uncomfortable - and that's the point! I loved the playthrough. I managed to get to the end on my 4th try (one death to the chasing wraith, two to the statue - I had to figure out what killed me :D)

I really liked how each of my runs was a bit different since I tried approaching the pathways different ways. The concept could definetely be expanded - the artwork's AMAZING, the mechanics are obvious after a certain point, but adding something like a world which lets you pass but spawns a creature in the distance that you can't approach OR a world that lets you pass one way, while blocking the other - would make a great spooky puzzle!

Sound design - on point. Creepy jingle when the wraith was approaching, church bells when the statue reminded me that my demise is close, deafening static when I had to make my way through the pathway.

Overall, it was amazing. I think the only thing that confused me was the 'use sparingly' thing.
In fact, I could NOT use it sparingly as the bell statue thing snuffed me out twice as a result :D

I'd love to see where you could push that concept. Great entry!

Thank you so much! The "use sparingly" was just me trying to somehow warn players of limit-mechanic I did to using space. Each time you use it, the cooldown gets a bit longer, which is to try and make the spamming of space a bit more discouraged. It's a mechanic I didn't get to test much and right now there is no indicator so I doubt any players even notice it, hehe. It was a last minute addition, so testing was on the surface level.  And looking back, that wording might have been misleading too hehe :D 

Since I'm planning on doing little more with this game I'm probably going to make some sort of indicator for when the player can use "space" and when they cannot, along with other balancing work for the overall difficulty. But regardless, glad to hear your feedback! ^^