That stupid barrel got me good.
Excellent work on the sound design, I think that was probably the high point. Add me to the list of people who had no idea about the flashlight until after they died, 90% into the game... that would've been handy haha. This is probably the most "immersive" horror game I've seen so far, so, good job on that for sure.
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That barrel was one of the first things I put into the game and when testing various things over the development week it also got me so many times as I simply forgot I’d implemented it. And yeah I think I’m going to either add a prompt to tell the player about the flashlight or just have it on by default.