Thanks for checking out the game. I’m glad you enjoyed it.
JamesMGD
Creator of
Recent community posts
Implementing the current mechanics was very tedious and time consuming. Admittedly the way I went about doing things could have been better planned but I went into this with 0 planning. I think if I had even a rough idea of what I was doing I could have extended the game a little but anyway thanks for playing and for the incredible feedback.
I'm glad to hear you liked it even with its flaws. The enemy should in theory pick a location far from where it is leading it to move around the house more so I think you may have just got really unlucky. And I have to say its funny to me that there are a couple of spooks in the game that people completely miss. I guess it just need a little more work.
This game left me with so many questions and at some points It had me questioning what exactly I was picking up...some of these sprites...idk what to say. My game also crashed after passing thought the black section and my computer started playing notification sounds which had me a little worried tbh.
I failed pretty quickly on my first run because of the cameras position and nothing happened. So when I failed again with a better score and that thing jump out of the screen that really got me good. I had my volume down a fair bit though because the rain was very loud. Might have jump out my seat if it was up.
At first when I walking around and watching tapes I thought the sounds were really effective and creepy to the point I was staring at the door and watching the screen at the same time. Then I was just wandering around trying to figure out if there was anything else to do I realised it was just randomly playing and the uneasy feeling went away. I think turn the rate of the sounds down a bit and playing them after certain tapes being watched would go a long way. All to say at first this was an excellent example of effective minimalistic horror spookage.