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JamesMGD

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A member registered Aug 11, 2021 · View creator page →

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Big fan of the camera flash lighting the way. 

Environment and the sound set the vibe well but the movement felt really weird to me only being able to go in one direction with a single key press. 

Pooping with friends simulators are getting pretty spooky. I'll admit the shadow on the wall had me on edge but then I could figure out if it was mine or not. There's potential here for some real unique scares. 

This might be a controversial opinion but I rather liked the slippery movement. It made drifting the car pretty fun

The models are actually just basic mannequin models, maybe making them white wasn't the best choice in hindsight. Some areas have scares that if your not looking the right way you'll miss it. Maybe I need to add conditions that if you can see it, you cant trigger it. 

I'm not entirely sure why but when I try to play it I get maybe 3fps so I'll have to check back to try it properly. 

Thanks, this is the first time I've attempted proper VO in one of these jams. So adding that on top of trying to include all the other "video game" things (menus, cinematics, etc) was quite the challenge.

Having the gameplay be an on rails sort of experience isn't something I've seen much. Was quite a refreshing twist 

Sus...

Radio frat bro's laugh had me dead lol 

I really like the polish on this one, I especially liked the banish effect. My only complaint is that I would ping and start looking at some random point. I'm guessing because I was playing in the browser.

I think this is fun little game. It sort of reminded me a bit of slender but I found a "bug" which makes avoiding and getting away very easy. If you hold forward and either left or right you basically double your speed. 

I'm glad you liked it. The rather silly way I did the cinematics and dialogue took so much time, but I like how it ties it all together so I guess it was worth it.

Thanks for playing. I really wanted to put a proper story into this Jam  but I got far too ambitious and had to cut a lot out so It's good to hear what made it in resembled any level of a story haha

I'm glad the time I put in was able to translate into a couple spooks, By the end I wasn't sure it was actually scary haha. Thanks for playing. 

Excellent post processing effects, really elevates the visuals a lot.

Running a potato computer so UE5 was giving me like 3fps but I enjoyed it overall

I thought that sound was familiar 

Wanted to give this a go but my computer seems to think there's and issue with extracting the zip and auto deleted the file.

I was also able to start flying around the top of the map but like others I was also confused on what I was supposed to be doing.

I was really expecting something to jump out at some point 

I'd recommend having a separate interact button I found my flashlight bugging out a bit having to use it read notes. 

I have a bad habit of jumping right into games without reading the description so I very lost for a while (Maybe adding in game button indicators would help). After reading I was able to figure out what to do up until I had the gun. 

I get it was posted as more of a vibe demo based of the description so its early days, but the 2 issues I had were my mouse wasn't in the game properly so turning was very difficult and some paths that looked like I should be able to walk down just stopped me in my track.  Keep it up!

Loved the floor mechanics and I was far too comfortable with the just running around I turned the volume way up. So my shock when what I think was a giant pair of legs suddenly appeared on my screen was rather surprising. 

With these jams I always try to do something new or to learn something. This go around I wanted something a little more cinematic so I'm glad it worked out.

I'm usually terrible with games where you have to monitor things on screens so my approach was to brute fore the input codes. I loved the ramp in sounds as you get further through to increase the tension and the visuals/ animations are great.

I'm usually terrible with games where you have to monitor things on screens so my approach was to brute fore the input codes. I loved the ramp in sounds as you get further through to increase the tension and the visuals/ animations are great.

Really enjoyed the vibe of this. Was not expecting the stair gag and it took a couple loops to realise what was going on

The visual design was great and the movement felt good but I think its lacking some sort of threat to avoid. Nice little platformer though

Once my brain caught up and comprehended that Hold - Release was to charge a throw, I enjoyed playing the games and parkouring over the map. 

Once my brain caught up and comprehended that Hold - Release was to charge a throw, I enjoyed playing the games and parkouring over the map. 

Note taken 

This seems like a challenge to make the scares more unpredictable… Challenge Accepted!

But in all seriousness thank you for playing and for the feedback. 

This is excellent, The setup, visuals and atmosphere were top notch. My only gripe with it is I kept getting grabbed by ghosts in walls as I didn't know which way to go to avoid them. That being said I'm probably just too impatient haha, needless to say I failed to reach a high level...

Thanks, I really get far too visually ambitious for these game jams. This particular one really came down to the wire to get everything in there.

Read the description on the games page. Its good to have posted this as a motivator for next time. Its what worked for me 

I somehow ran in the same circle completing the same loop while being chased... roughly 15 times. I had fun with it though, the enemy looked great. 

This reminded me of those dreams where movement is all funky and you forget how to run haha. The characters looked good but like others have said having a little more in there would be nice

With the name being office raptor its exactly what it needs to be. It would be nice if you could loose the attention of the raptor though