- What do you think of the puzzles? Too difficult or too easy? - I think some of the puzzles were a little too hard to figure out without putting too much time into thinking about them/finding the clues.
- How did you feel about the oxygen meter? (Balanced? Too slow? Dynamic with player movement and fire?) - I think the O2 meter was a good balance for the game. It felt like a stresser without being too hard.
- How did you feel about the fire/extinguisher? Were the fires a good enough distraction to keep you on your toes? - The fires were great. They are a great addition to the game and make it more tense.
- What did you think of the pace/length of the game? - The pace was good, and the length was alright. There's always a need for larger levels (Sometimes).
- What did you think of the level design? Was it easy to keep track of the rooms given the constraint on the door charges? - The level design was good. I think the style of each object fit with the rest of the others.
- What did you like about the game? - What I liked about the game was how much more thought I needed to put into traversing the area than most other games. The tense situation made for a nice balance of fun and fear.
- What did you dislike about the game? - There wasn't really anything to dislike.
- What could be improved or added to enhance the overall gameplay? - Not much to say here either on what could or couldn't be better.
- What did you think of the overall feel/ambience of the game? Did the sounds and art mesh well? - Like I mentioned above, the themes and art styles of each game fit well together. The sounds of the game made the experience more fitting and interesting.