1. Does camera feel good? - Yeah, the camera was easy to operate and maneuver around the place.
2. How does the map feel to navigate? Does it feel too big? Too open? - The map, to me, was just right. It was big enough to add adventure and an open-world feeling.
3. What are your thoughts on the panel layout? Does it feel easy to move through? Should things be grouped differently? - I think something that's a little strange is how I can press the turn left button while aiming forwards. Maybe have all buttons or none? Not sure which one.
4. Does the monster feel balanced? Did it feel like a threat? Did you feel like you could escape? - The monster was pretty cool. I thought it added a big challenge to the game, without it being too hard.
6. Thoughts on the hide button? Does it feel useful? - The hide button was awesome. I got to hide away from the monster a few times, and it was pretty sick.
7. Did you use the window? Did the oxygen feel balanced? - I used the window, and it was nice to be able to physically see where I was going. The oxygen depleted pretty fast at the beginning, and I didn't get to do much while figuring out the game mechanics. It took me about 6 tries to actually start playing the game.
8. How is the movement? Do you feel like you're able to move through the environment properly? Fast? Slow? - The movement was nice and well-placed. I wasn't going sonic speeds, but it wasn't super slow either.
9. How was the map? Did it have to many landmarks? Not enough? Was it useful? - The map was good. Very unique design.
10. What does the big red button do? - O.o