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Thanks, I had fun with this one. I think it has potential.

The level is randomly generated but I made a helper function for the spawner.


I used Vectors (X, Y) because it's an easy way to expose two linked float values to the editor.

X is spawn frequency in seconds, Y is how long that 'phase' is active.

All the code is on GitHub, too. https://github.com/Falconerd/30-games-30-days/
This is game 17.