Nice job, Bill
This is very inspiring from both a programmer and entrepreneur POV.
A bold choice for the default colours!
Once it clicked, I laughed out loud. I love the atmosphere; the idea is decent but could use more fleshing out due to every level being: wolf does nothing while rabbit finds the ghetto blaster -> wolf kills pigeons and eats trash to clear the way.
Agree with the other commenter about the ice-cube style movement.
Good job!
Controls: Arrow Keys to move
Goal: Collect the green things to unlock the exit. Both red and orange must go through the portal.
Further explanation: You control the orange guy. The orange guy is chained to the red guy. When they get too far away from each other, the orange guy will pull the red guy closer.
Thanks, I had fun with this one. I think it has potential.
The level is randomly generated but I made a helper function for the spawner.
I used Vectors (X, Y) because it's an easy way to expose two linked float values to the editor.
X is spawn frequency in seconds, Y is how long that 'phase' is active.
All the code is on GitHub, too. https://github.com/Falconerd/30-games-30-days/
This is game 17.