Great concept but controls should be tuned up!
- Player should come to a near-full-stop much faster. The game requires precision in space and time, some being so slippery is counterproductive.
- The animation for popping in-then-out of time should be WAY WAY WAY shorter. When I say "Please pause me for 0.5 seconds", the animation adds another 1 seconds of phasing out and phasing back in. This means that my understanding of time is always way off AND that the core mechanic is slow to interact with. Consider making the phasing animation 0.1-0.2 seconds instead.
- May be nice to see the timer at the location of the player instead of the right corner (which I have no interest in looking at)
Great job on this innovative mechanic.