Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Great concept but controls should be tuned up!

  1. Player should come to a near-full-stop much faster. The game requires precision in space and time, some being so slippery is counterproductive.
  2. The animation for popping in-then-out of time should be WAY WAY WAY shorter. When I say "Please pause me for 0.5 seconds", the animation adds another 1 seconds of phasing out and phasing back in. This means that my understanding of time is always way off AND that the core mechanic is slow to interact with. Consider making the phasing animation 0.1-0.2 seconds instead.
  3. May be nice to see the timer at the location of the player instead of the right corner (which I have no interest in looking at)

Great job on this innovative mechanic.

(+1)

Hi! Thanks for your feedback. Hum… I suspect there was a strange bug on the character movement which makes it very slippery on some PCs (I think it is also related to the recent gaming PCs)… Sorry for that. I made an update on the Github deployment which seems to (hopefully) solve this issue…