This game was so cool! The biggest standouts here were the aesthetics and the unique mechanics. The hand drawn art, combined with lighting and post-processing, worked so well and created an awesome vibe. I also enjoyed how seamlessly it transitioned aesthetics when pressing "space".
The only critiques I can offer are mostly just personal preference. I would say it could be fun to have a faster paced version of the game. Where the character moves faster and all the events require quicker thinking. In which case, it'd be nice to have the character controller be more responsive (without acceleration to max walk speed). But again, just personal preference.
Really awesome submission. Definitely got a 5 in aesthetics and did well in all other categories! :)