it's my first game / game jam and here's my code "
using UnityEngine;
public class Spawn : MonoBehaviour
{
public GameObject objectToSpawn;
public float spawnFrequency = 1f;
public float spawnPadding = 0.1f;
public int maxObjectsOnScreen = 5;
private float nextSpawnTime = 0f;
private int objectsOnScreen = 0;
void Start()
{
// Set the initial spawn time to be now
nextSpawnTime = Time.time;
}
void Update()
{
// Check if it's time to spawn a new object and if we haven't reached the max objects on screen
if (Time.time >= nextSpawnTime && objectsOnScreen < maxObjectsOnScreen)
{
// Generate a random position within the camera view
float x = Random.Range(Camera.main.ViewportToWorldPoint(Vector3.zero).x + spawnPadding, Camera.main.ViewportToWorldPoint(Vector3.right).x - spawnPadding);
float y = Random.Range(Camera.main.ViewportToWorldPoint(Vector3.zero).y + spawnPadding, Camera.main.ViewportToWorldPoint(Vector3.up).y - spawnPadding);
Vector3 spawnPosition = new Vector3(x, y, 0f);
// Spawn a new object at the random position
GameObject newObject = Instantiate(objectToSpawn, spawnPosition, Quaternion.identity);
objectsOnScreen++;
// Update the next spawn time
nextSpawnTime = Time.time + spawnFrequency;
}
}
public void ObjectDestroyed()
{
objectsOnScreen--;
}
}
" it lags when I start it because too many things spawn, I use unity