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Deleted 1 year ago

Sloth would be infinitely more annoying if it was too long though, it's already quite resource intensive to knock out in one day to avoid the curse progressing beyond 1 step. Between building to 100 mana, getting 10 or so blessed energy potion+'s, the health you'll burn through collecting all the ethers and maleficums,etc. If there's a problem with the sloth arc it's that the game doesn't properly convey that mount firestorm or whatever isn't the combat level of the domain/Belphegor. I put off sloth a lot thinking it'd be similar levels/Aaron would relocate on to the mountain, not just near the other miner, and ultimately wasted a lot of time. 

Definitely want to see the game finished though, after Belphegor and Sathanas, I've lost motivation to keep playing for now since I've successfully downed them both under 100 days. Lascivious coating drug on Aura and having a fire slime mega pumped with sweet memories and ridiculous amounts of defensive feedings before bloodshot eyes for the demons, they ended up being some of the easiest bosses in the game.

What annoyed me about the curse of sloth arc is that you can't avoid legs of sloth progression when learning open domain II or leaving Mountainreach by getting a curse trap barrier from the Draknor Fortress survivors in advance. It feels like the sort of preparation this game is supposed to reward, even if you accept a Doylist reason for it not allowing Aura to get at Belphegor without disabling the barrier.

Eh. I can see what you mean but 3 MP loss for an optimal mountainreach is hardly something to worry about. Mana comes so easy by then.